Power-ups are designed to increase engagement and participation from students. They are enabled by default in the Live, Team and Assigned Homework modes of quizzes and can be disabled whenever a quiz or lesson is hosted. Power-ups are not present in the Lessons and Test modes.
Power-ups are used once per quiz. Students see the power-up icon at the bottom of their screen and it is activated when they click the icon to activate this feature for a particular question. Once it is used, the power-up button disappears from the screen.
Power-ups enhance the Quizizz experience for your students.
Scores and grades are not affected by Power-ups.
Power-Up Type |
What does it do? |
Supersonic |
Players can get 1.5x points for 20 seconds when they play at a faster speed |
Streak Booster |
Players can apply this powerup to boost the streak counter by +6 points to add to their current streak |
Gift |
Players can send another player an extra 800 points |
Double Jeopardy |
Players get double points if they choose the answer correctly but lose it all if they choose the wrong answer |
2X |
Players get twice the points for answering a question right |
50-50 |
Eliminates half of the incorrect options |
Eraser |
Eliminates one wrong option |
Immunity |
2 attempts are allowed for answering the same question |
Time Freeze |
The timer is frozen to allow players to answer 1 question |
Power Play |
All players in the quiz get 50% more points in 20 seconds |
Streak Saver |
Ensures a player’s streak against an incorrect answer |
Glitch |
All players' screens glitch for 10 seconds (does not add to scores) |
Keyword: Power ups, types of power ups, what do power ups do, glitch, streak - saver, power play, time freeze, immunity, eraser, X2, double jeopardy, psych, pickpocket, gift
Comments
0 comments
Please sign in to leave a comment.